ID Code

Each train will have an ID code with eight characters like this: XXXXX-OT

O = origination location
T = termination location

O and T will usually be:
A = Albany (staging)
M = Montclaire (green passenger tracks)
Y = Yard (red freight tracks)
U = Utica (staging)

XXXXX = short name of the train.

The nature of a train and its starting/ending points are easily determined by knowing the ID code.
For example, the railfan train from Albany to Utica would have an ID code of RRFAN-AU.

A complete listing of trains and ID codes are shown below.

TRAIN ID Train Name
20TH-AU 20TH Century Limited
NEST-UA New England States
INSTX-UA Interstate Express
PACEM-AU Pacemaker
COMM1-AU Commuter #1
COMM2-UA Commuter #2
COMM3-AM Commuter #3
COMM4-UM Commuter #4
COM5W-MM Commuter #5 (Westbound)
COM6E-MM Commuter #6 (Eastbound)
RRFAN-AU Railfan Train
MLKCE-MM Milk (cans) (Eastbound)
MILK-UA Milk (bulk)
REEFR-UA Reefer Hotshot
LOG-LGSM Logging (skels)
LOG-ULG Logging (supplies)
WORK-UA Work Train (track repairs)
WRECK-UA Wreck Train (accidents)
COAL-UA Coal (loaded)
COAL-AU Coal (empty)
CVRRF-UA Catskill Valley RR (freight)
CVRRP-AU Catskill Valley RR (passenger)
M&EX-AU Mail & Express
ARMY1-AU Army Train #1 (steam)
ARMY2-UA Army Train #2 (diesel)
HIWID-UA High Wide Train
CAN-UM Canadian Pacific
CAN-MU Canadian Pacific
TRANS-UA Transfer Run
CIRCS-AU Circus Train
MANFS-AU Manifest Train #1
MANFS-UA Manifest Train #2
LOC1W-YY Local Train #1 (Westbound)
LOC2E-YY Local Train #2
LOC3W-YY Local Train #3
LOC4E-YY Local Train #4

Note: Even numbered commuter and local trains are always Eastbound.

Lifespan of a Train (birth to death)

  1. Train is added to the schedule for a specific op session by the Session Architect.
  2. Train is assembled by the pre-op session set-up team or by yard switchers during op session.
  3. Yardmaster or Stagemaster informs Trainmaster when train is ready to depart.
  4. Trainmaster assigns road crew to train. Provides paperwork, throttle and briefing.
  5. Road crew reports to Yardmaster or Stagemaster and is directed to train.
  6. Conductor contacts Dispatcher for permission to depart yard.
  7. Dispatcher grants permission and changes departure signal from red to yellow.
  8. Yardmaster or Stagemaster aligns departure route turnouts.
  9. Road crew departs yard and begins trip adhering to Crew Order and signal indications.
  10. Road crew completes trip per the Crew Order.
  11. Road crew retires to the crew lounge. Awaits next assignment.
  12. Post op-session tear-down team disassembles train as verbally instructed (after op session concludes).

Note: Green & red indicates activity before and after the formal op session itself.


  1. Not all trains in the above listing will be operated during any one op session.
  2. The Session Architect decides which trains will be operated in “his” op session.
  3. Passenger engine movements (fueling, turning, to/from roundhouse, etc.) in a yard area will be done by the road engineer (not the hostler).
  4. All engine movements in a yard area are under the supervision of the Yardmaster or Stagemaster.